Video Games : Design and Code Your Own Adventure
(eBook)

Book Cover
Average Rating
Contributors
Crosier, Mike, illustrator.
Published
[Place of publication not identified] : Nomad Press / Bookmasters, [2015].
Physical Desc
1 online resource (128 pages)
Status

Description

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Format
eBook
Language
English
ISBN
9781619302921
UPC
9781619302921

Notes

Restrictions on Access
Access limited to subscribing institutions.
Description
Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure , young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft . Kids will even create their very own video games using software such as MIT's Scratch ! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.

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Citations

APA Citation, 7th Edition (style guide)

Ceceri, K., & Crosier, M. (2015). Video Games: Design and Code Your Own Adventure . Nomad Press / Bookmasters.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Ceceri, Kathy and Mike, Crosier. 2015. Video Games: Design and Code Your Own Adventure. Nomad Press / Bookmasters.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Ceceri, Kathy and Mike, Crosier. Video Games: Design and Code Your Own Adventure Nomad Press / Bookmasters, 2015.

MLA Citation, 9th Edition (style guide)

Ceceri, Kathy,, and Mike Crosier. Video Games: Design and Code Your Own Adventure Nomad Press / Bookmasters, 2015.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Grouped Work ID
97f5fdda-9e19-f004-6fac-60cc9fb47fc7-eng
Go To Grouped Work

Grouping Information

Grouped Work ID97f5fdda-9e19-f004-6fac-60cc9fb47fc7-eng
Full titlevideo games design and code your own adventure
Authorceceri kathy
Grouping Categorybook
Last Update2024-05-15 02:01:00AM
Last Indexed2024-06-01 03:54:55AM

Book Cover Information

Image Sourcecoce_google_books
First LoadedMay 31, 2024
Last UsedMay 31, 2024

Marc Record

First DetectedSep 03, 2021 10:01:58 AM
Last File Modification TimeJul 05, 2023 02:26:12 PM

MARC Record

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520 |a Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure , young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft . Kids will even create their very own video games using software such as MIT's Scratch ! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.
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