Power-Up : How Japanese Video Games Gave the World an Extra Life
(eBook)
Author
Published
[Place of publication not identified] : Dover Publications, [2016].
Physical Desc
1 online resource (336 pages)
Status
Description
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Format
eBook
Language
English
ISBN
9780486816425
UPC
9780486816425
Notes
Restrictions on Access
Access limited to subscribing institutions.
Description
Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon. -- Wired. Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world. Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokémon, and other games. This revised edition includes updated material throughout the book as well as a new bonus chapter. "While it appears that Japanese gaming is on the wane today, it's worth your time to read about an era when nothing could be further from the truth." -- IGN "Quite excellent ... a great read." -- Hardcore Gaming 101 "Direct and insightful ... I believe that it belongs on the top shelf of any collector." -- Steve Kent, author of The Ultimate History of Video Games.
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Citations
APA Citation, 7th Edition (style guide)
Kohler, C. (2016). Power-Up: How Japanese Video Games Gave the World an Extra Life . Dover Publications.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Kohler, Chris. 2016. Power-Up: How Japanese Video Games Gave the World an Extra Life. Dover Publications.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Kohler, Chris. Power-Up: How Japanese Video Games Gave the World an Extra Life Dover Publications, 2016.
MLA Citation, 9th Edition (style guide)Kohler, Chris. Power-Up: How Japanese Video Games Gave the World an Extra Life Dover Publications, 2016.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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Grouped Work ID
b90b0e25-2094-4fbb-58c7-0219871e3e24-eng
Grouping Information
Grouped Work ID | b90b0e25-2094-4fbb-58c7-0219871e3e24-eng |
---|---|
Full title | power up how japanese video games gave the world an extra life |
Author | kohler chris |
Grouping Category | book |
Last Update | 2024-05-15 02:01:00AM |
Last Indexed | 2024-05-16 04:40:49AM |
Book Cover Information
Image Source | coce_google_books |
---|---|
First Loaded | Feb 10, 2022 |
Last Used | Jun 27, 2023 |
Marc Record
First Detected | Sep 03, 2021 09:58:14 AM |
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Last File Modification Time | Jul 05, 2023 02:22:04 PM |
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