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Sega (and their TV ads) want you to know: Developers can't come up with decent games unless the console provides faster graphics and richer sounds. Their new system includes lots of already familiar components ready to be programmed. This means that, in theory, developers would only need to learn about Sega's new GPU... right? Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating. While conventional...
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Released just one month after the Nintendo DS, Sony's PlayStation Portable (PSP) proved that 'horizontal innovation' is not the only way to succeed in the portable console market. This article is dedicated to anyone that wants to understand, straight to the point, how the PSP operates. It's not a short write-up, but I hope that at the end of the article you will be able to grasp the building blocks of this console (its design rationale, choice of...
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This console is an interesting answer to many needs that weren't possible to fulfil in the handheld ecosystem. There will be some innovation and a few compromises, but this combination may pave the way for new and ingenious content. Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new...
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Sony knew that 3D hardware can get very messy to develop for. Thus, their debuting console will keep its design simple and practical... Although this may come with a cost! Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. What you see here is a series of articles that...
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The Sega Dreamcast introduced many new features over its predecessor (the Saturn) to appeal to both game developers and console gamers. While this was Sega's last attempt to conquer the console market, some of the technologies which were pioneered in the Dreamcast carried on and into future mainstream devices. Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating. While conventional PCs tend...
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At first glance, the NES appears to be just another 6502 computer, with a sophisticated case and a controller. And while this is technically true, let me show you why the CPU is not the central part of this system. Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working....
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In 2006, Sony unveiled the long-awaited 'next generation' video-game console, a shiny (albeit heavy) machine whose underlying hardware architecture continues the teachings of the Emotion Engine, that is, focus on vector processing to achieve power, even at the cost of complexity. Meanwhile, their new 'super processor', the Cell Broadband Engine, is conceived during a crisis of innovation and will have to keep up as trends for multimedia services evolve....
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The Playstation 2 was not one of the most powerful consoles of its generation, yet it managed to achieve a level of popularity unthinkable for other companies. This machine is nowhere near as simple as the original Playstation was, but we will see why it didn't share the same fate of previous complicated consoles (i.e. the Sega Saturn). Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating. While...
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Already faced with the difficult challenge of replicating the triumph of the Wii, Nintendo's new product also needed to save its loyal customers from the temptation of cheap smartphones and tablets. The result was a console that combines radical innovation with cost-effectiveness. In there, users found imaginative interaction methods while developers had to deal with the legacy technology underneath them. The new issue of the Architecture of consoles...
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Released a year before its main competitor, the Xbox 360 was already claiming technological superiority against the yet-to-be-seen Playstation 3. But while the Xbox 360 might be the flagship of the 7th generation, it will need to fight strongly once Nintendo and Sony take up retail space. This new entry of the console architecture series will give you an additional perspective of how technology was envisioned during the early naughties, with emphasis...
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Hudson and NEC joined forces to kickstart the 4th generation of consoles. Unfortunately, their efforts will be eventually eclipsed once the competition arrives. Nonetheless, their console will stay on the top as one of the most compact designs on the market. Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles...
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It seems that Microsoft has decided to pick up where Sega left off. Their offer? A system with familiarities appreciated by developers and online services welcomed by users. Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. What you see here is a series of articles...
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Nintendo's goal was to give players the best graphics possible, for this it will partner with one of the biggest players in computer graphics to produce the ultimate graphics chip.The result was a nice-looking console for the family... and a 500-page manual for the developer. Don't worry, I promise you this article will not be that long... Enjoy! Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating....
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