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Once again in the grip of the Star Lords of the Constellation Scorpio, Dray Prescot finds himself torn from the battles of the Inner Sea for a mission in the air. For it is now his mission to carry his beloved Delia by airboat to that far kingdom, Vallia, from whence she had come. But the route lay across the gaunt mountains and the shadowy jungles of the Hostile Territories -- and there Dray will be plunged among stranger peoples and more fantastic...
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Dray Prescot is attempting to unify the subcontinent of Balintol against the overweening ambitions of local rulers, to present a united front to the predatory reivers from over the curve of the world, the dreaded Fish-heads, the Shanks. These rulers of the countries of Balintol, and the people trying to usurp them, appear to care only for their own ambitions.
Having saved the Illusionist of Winlan and preserved the Wall that retains the demon monsters...
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On the planet Kregen that circles Antares, the brightest star of the Constellation of the Scorpion, two forces contend for the world's destiny. One of them, the Savanti, called in a human pawn from far-away Earth.
His name is Dray Prescot, and only the Savanti know his role.
Dray Prescot confronts a fabulous world - barbaric, unmapped, peopled with both human and non-human races. But the Star Lords always watch and check the Savanti's plans. And...
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Slave of the colossus builders or scourge of the Inland Sea? Both roles await Dray Prescot on his return to Kregen. Torn between two contending forces, the Star Lords and the Savanti, Prescot himself wants only to find his beloved, the Princess Delia of the Blue Mountains. But the powers that had drawn him across interstellar space to the world that orbit the red and green suns in the Constellation Scorpio have set him a task, the nature of which...
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His empire endangered by the diabolical schemes of the evil witch Csitra, Dray Prescot is summoned by the powerful Star Lords who warn of a dread menace approaching from the South. Dray must take on all challengers to become the Warlord of Kregen, uniting his people against the dual threat of Csitra's deadly magic and a seemingly unstoppable invasion by the Shanks, piratical warriors from the Southlands.
This edition contains a glossary to the Witch...
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If you are prepared to hurl yourself into adventure, to face peril with a brave heart, to risk all, then the marvelous world of Kregen offers you everything you have ever dreamed. For Dray Prescot the challenges are enormous. His task is to unite the sub-continent of Balintol against the Shanks, but the megalomaniac striving for power of various factions looks set to send Balintol up in flames.
Scourge of Antares Prescot has uncovered some of the...
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Drak, Crown Prince of Vallia, Dray Prescot's son, is sore beset on three sides. For one, he is leading an army of liberation against the usurper Alloran who had seized part of Vallia and was grinding Drak's troops down with blackest magic and most villainous mercenaries. For two, he is the target of a marriage plot by an allied queen, whose forces he needs desperately. For the third, he is in love with Silda, daughter of his father's loyal friend,...
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The ending of Prescot's stark adventures as a living chess piece in the city of blood games was to be as terrifying as the perils that had gone before. Because now that transposed Earthman has to fight his way back to his embattled Vallian homeland across a sky full of danger and a sea full of death. And when he returns he will find the combat joined, his son at doom's door, his troops up against superior odds, and a battle he must personally fight...
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On the magnificent and mysterious, beautiful and terrible world of Kregen, a planet orbiting Antares four-hundred light-years from Earth, much may be achieved and much lost. Far more than merely a strong sword arm is required for victory. Far more than a cunning and devious brain is needed to secure success.
The island Empire of Vallia, sundered by internal dissension and invasion, is gradually reestablishing itself after the Times of Troubles, but...
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Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with the light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.
Down in the island of Pandahem, Prescot and his comrades, having burned a temple or two, must now press on and open a fresh campaign against the Silver...
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The most popular game among the many peoples of Kregen is one that resembles chess, called Jikaida. Jikaida is a battle of wits and war game pieces that suits well the tension charged atmosphere that envelops Dray Prescot. Because reconquering Vallia is assuming the aspect of such a game - move versus countermove, horde against horde! But Dray Prescot finds himself no longer in control of the game when he becomes a living chessman on a real-life board...
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Dray Prescot has fought long and hard through perilous lands to claim the hand of the heiress to the mighty Vallia. Yet, when finally he sets foot in that long-sought empire, it is not as hero or noble... It is as an unknown, a mendicant, and finally as a condemned slave.
The combatant fates that have interfered continually with his quest on the planet of the twin suns of Antares have yet more tests for the man they selected as their agent. But for...
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Triple trouble always follows Dray Prescot, especially when he thinks he has things under control. This time, while involved with setting things right on the continent of Pandahem, the Star Lords yank him away from his friends and dump him, weaponless, at the gates of the terrible temple of the Leem. Rescuing a girl sacrifice is only the start, for next he has to help Pompino to torch all the temples of the Silver Wonder, and take to the sea to confront...
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Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.
Here, in the unforgiving yet rewarding world of Kregen, struggling through disaster and triumph, Dray Prescot has made his home. He has acquired a number...
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Fame and fortune may await the winners of the life and death game called Jikaida, but for Dray Prescot his triumphs seem to bring only infamy and misfortune. An Earthman transposed to the distant world that circles the twin sons of Antares, Prescot needs to find a way out of his Jikaida City exile, for his homeland needs him in its hour of danger. But it seems that fate will place him in an even more terrifying game: a treasure hunt played out in...
16) Arena of Antares
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Never a man to leave something half done, Dray Prescot knows his task on the mysterious continent of Havilfar is far from complete. There are cruel conquerors to be overthrown, the pursuit of the man hounds and their masters to continue, and there is the dreaded arena. Can he survive the life of a gladiator against the killers and monsters of a spoiled queen while the Star Lords wait for his mission to continue?
Arena of Antares is the seventh book...
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Lit by the ruby and emerald fires of Antares, the planet Kregen, four hundred light years away from Earth, is a world harsh yet beautiful, terrible yet alluring. There any man or woman may achieve what the heart desires if they plan and struggle and keep faith with their innate purpose. Kregen has its share of weaklings and the faint of heart, but their names are not writ large in the footnotes to the sagas to be found under the Suns of Scorpio. Dray...
18) Mazes of Scorpio
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Beneath the emerald and ruby glow of the double suns of Antares lies a marvelous and brilliant world of savagery and beauty. The planet Kregen, where Dray Prescot, Earthman agent of the superhuman Star Lords struggles to bring peace to the world which has become his home. But although his nemesis, the mad empress of Hamal, and her accomplice, the evil Wizard of Loh, have been destroyed, Prescot finds that the strands of this enduring battle have not...
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Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.
Dray Prescot's happiness with Delia, the Princess Majestrix of Vallia, is threatened as the notorious Wizard of Loh, Phu-si-Yantong, seeks to destroy Delia's...
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The first five books in the Saga of Dray Prescot of Earth and of Kregen are brought together in this omnibus edition. Together, they make up the Delian Cycle, in which Dray Prescot comes to terms with the alien world of Kregen. Here he tries to make sense of his situation: the Star Lords, the Savanti, the marvelous places, strange beasts and stranger people. And here he pursues his greatest love of two worlds, Delia of the Blue Mountains.
Dray Prescot's...
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